Create_MechanicalBearing
A mechanical bearing — Create's contraption assembler. Exposes the same surface the player has via right-click empty hand (assemble/disassemble), the rotation mode they can scroll on the bearing, and read-only state visible through goggles.
Like its Avionics counterparts propeller_bearing (Aero) and
swivel_bearing (Sim), the bearing's rotation is integrated from
kinetic input — neither the player nor scripts can set it directly.
| isAssembled() | Check whether the bearing has assembled a contraption. |
|---|---|
| assemble() | Assemble the bearing's contraption. |
| disassemble() | Disassemble the bearing's contraption. |
| getAngle() | Get the bearing's current visual angle, in degrees. |
| getAngleRad() | Get the bearing's current visual angle, in radians. |
| getAngularSpeed() | Get the bearing's angular speed (degrees per tick × 20 ≈ deg/s). |
| isNearInitialAngle() | Check whether the bearing is near its initial (start) angle. |
| getRotationMode() | Get the bearing's rotation mode — what happens to the contraption when it stops rotating. |
| setRotationMode(mode) | Set the bearing's rotation mode. |
| isWoodenTop() | Check whether the bearing has a wooden top variant. |
| getLastAssemblyError() | Get the last assembly error message, or nil if the last assembly attempt succeeded or no attempt has been made. |
| getContraption() | Get everything known about the assembled contraption in one read: whether it's stalled, its current velocity (world-fram... |
| size() | Get the number of slots in the contraption's combined inventory — every mounted chest, barrel, depot, etc. |
| list() | List every non-empty slot in the contraption's combined inventory. |
| getItemDetail(slot) | Get the item in a specific slot of the contraption's combined inventory. |
| getItemLimit(slot) | Get the maximum number of items a slot in the contraption's combined inventory can hold. |
| tanks() | List every tank in the contraption's combined fluid storage. |
| getSelfId() | Get this block's id. |
| getSourceId() | Get the id of the block immediately driving this one, or nil if this block has no source. |
| getSubnetworkAnchorId() | Get the id of this block's speed-zone anchor — the gearshift / clutch / speed controller / generator that defines the start of this speed zone. |
| getNetworkId() | Get the id of this block's kinetic network. |
| getKind() | Get this block's role on the kinetic graph: one of "generator", "split_shaft", "consumer", or "passthrough". |
| getSpeed() | Get the local rotational speed at this block. |
| hasSource() | Check whether this block is connected to a kinetic source. |
| isOverstressed() | Check whether the block's network is overstressed. |
| getStressImpact() | Get the stress impact of this block on its network — how much stress it draws while running. |
| getStressContribution() | Get this block's contribution to its network's stress capacity. |
- isAssembled()Source
Check whether the bearing has assembled a contraption.
Returns
booleanTrue if running.
- assemble()Source
Assemble the bearing's contraption. Equivalent to a player right-clicking the bearing with an empty hand while it's not running. No-op if already assembled.
- disassemble()Source
Disassemble the bearing's contraption.
- getAngle()Source
Get the bearing's current visual angle, in degrees.
Returns
numberThe angle in degrees (interpolated to current tick).
- getAngleRad()Source
Get the bearing's current visual angle, in radians.
Returns
numberThe angle in radians.
- getAngularSpeed()Source
Get the bearing's angular speed (degrees per tick × 20 ≈ deg/s). Matches the value goggles show for any kinetic block.
Returns
numberThe angular speed.
- isNearInitialAngle()Source
Check whether the bearing is near its initial (start) angle. Used by the bearing internally to decide when to place blocks back on disassembly under
rotate_place_returned; useful for scripts that want to wait for the contraption to return home before stopping.Returns
booleanTrue if within the bearing's "near initial" tolerance.
- getRotationMode()Source
Get the bearing's rotation mode — what happens to the contraption when it stops rotating.
One of:
rotate_place— rotate freely, place blocks back on stoprotate_place_returned— rotate freely, place blocks back only when stopped near the initial anglerotate_never_place— rotate freely, never place blocks back (contraption persists as an entity)
Returns
stringThe mode string.
- setRotationMode(mode)Source
Set the bearing's rotation mode. Matches the in-game scroll option on the bearing.
Parameters
- mode
stringrotate_place,rotate_place_returned, orrotate_never_place.
- mode
- isWoodenTop()Source
Check whether the bearing has a wooden top variant.
Returns
booleanTrue if wooden-top (e.g. windmill bearing).
- getLastAssemblyError()Source
Get the last assembly error message, or nil if the last assembly attempt succeeded or no attempt has been made. Same text the goggles show on a bearing whose last assembly failed.
Returns
stringThe error message, or nil.
- getContraption()Source
Get everything known about the assembled contraption in one read: whether it's
stalled, its currentvelocity(world-frame blocks/tick — a rate of change, not a location, so it's exempt from the local-only rule below), block count, seat count,hasBlockBreakers(can it destroy blocks in its path, e.g. a saw in cutting mode — relevant context for a stall: is it expected to grind through an obstacle or just sit blocked by one), local bounding box, the local position (an offset from the contraption's own anchor, not a world coordinate) and block id of every block making it up, its active mechanical implements (actors— drills, saws, harvesters, deployers, mechanical arms, mixers, each withdisabled/stalled), every seat with whoever's riding it (seats), every entity being carried along without a seat — standing on an elevator cabin, walking a moving platform (riders) — every block supporting right-click interaction while riding (interactors), the actor types currently switched off via the Contraption Controls filter (disabledActorTypes), and mounted-storage counts. Bothseatsandridersare anonymous by design: an occupant is onlyisPlayerand its entity type, never a name or UUID.Anything mounted so it protrudes in the contraption's own direction of travel — a drill facing fore or aft on a gantry carriage, say — will collide with whatever it's moving past on every block of motion, not just once. That reads as a stall repeating at a regular position interval rather than a single jam. On a gantry shaft,
Create_GantryShaft.getAxisnames that travel axis and shares this method's local coordinate frame exactly, so a block/actor position with only that axis nonzero is the one to suspect.Returns
any... The contraption table, or nil plus a reason.
- size()Source
Get the number of slots in the contraption's combined inventory — every mounted chest, barrel, depot, etc. summed together. 0 when unassembled.
Returns
numberThe slot count.
- list()Source
List every non-empty slot in the contraption's combined inventory. Empty when unassembled.
Returns
- { [
number] = { [string] =any} } A map of slot to item detail.
- { [
- getItemDetail(slot)Source
Get the item in a specific slot of the contraption's combined inventory.
Parameters
- slot
numberThe slot to inspect.
Returns
- { [
string] =any} The item detail, or nil if empty.
- slot
- getItemLimit(slot)Source
Get the maximum number of items a slot in the contraption's combined inventory can hold.
Parameters
- slot
numberThe slot to inspect.
Returns
numberThe item limit.
- slot
- tanks()Source
List every tank in the contraption's combined fluid storage. Empty when unassembled.
Returns
- { [
number] = { [string] =any} } A map of tank index to fluid detail.
- { [
- getSelfId()Source
Get this block's id. Other peripherals'
getSourceIdorgetSubnetworkAnchorIdreturn this same id when they refer to this block.Returns
stringThe block's id.
- getSourceId()Source
Get the id of the block immediately driving this one, or nil if this block has no source.
Returns
stringThe parent's id, or nil.
- getSubnetworkAnchorId()Source
Get the id of this block's speed-zone anchor — the gearshift / clutch / speed controller / generator that defines the start of this speed zone. Two blocks share an anchor iff they're in the same speed zone. A generator or split-shaft returns its own
getSelfId.Returns
stringThe anchor block's id, or nil.
- getNetworkId()Source
Get the id of this block's kinetic network. Same value for every block on the same network regardless of how many speed zones lie between them. Nil if this block isn't on a network.
Returns
stringThe network id, or nil.
- getKind()Source
Get this block's role on the kinetic graph: one of
"generator","split_shaft","consumer", or"passthrough".Returns
stringThe role string.
- getSpeed()Source
Get the local rotational speed at this block. Signed; same value across a speed zone, changes across a split-shaft.
Returns
numberThe local speed.
- hasSource()Source
Check whether this block is connected to a kinetic source.
Returns
booleanTrue if a source is connected.
- isOverstressed()Source
Check whether the block's network is overstressed.
Returns
booleanTrue if overstressed.
- getStressImpact()Source
Get the stress impact of this block on its network — how much stress it draws while running. Speed-dependent; zero for sources and pure conduit blocks. Matches the "Stress Impact" value shown by goggles.
Returns
numberThe stress impact.
- getStressContribution()Source
Get this block's contribution to its network's stress capacity. Non-zero for sources only. Parallel to
getStressImpact(per-block draw) and distinct fromCreate_Stressometer#getStressCapacity, which reports the network total.Returns
numberThe per-block stress contribution.