Create_CreativeMotor

Drop-in replacement for Create's Create_CreativeMotor peripheral.

Preserved from Create (verbatim): setGeneratedSpeed and getGeneratedSpeed. Existing scripts that drive a motor keep working unchanged.

Added (Avionics): the full kinetic SCADA pack — getSelfId, getSourceId, getSubnetworkAnchorId, getNetworkId, getKind (returns "generator"), getSpeed, hasSource, isOverstressed, getStressImpact (0 — motors don't draw stress), getStressContribution (the per-block capacity the motor contributes; non-zero while running). The motor is typically the network root, and its getSelfId is the getNetworkId every block downstream of it reports.

setGeneratedSpeed(speed)Set the motor's target rotation speed in rotations per minute.
getGeneratedSpeed()Get the motor's currently configured rotation speed in RPM.
getSelfId()Get this block's id.
getSourceId()Get the id of the block immediately driving this one, or nil if this block has no source.
getSubnetworkAnchorId()Get the id of this block's speed-zone anchor — the gearshift / clutch / speed controller / generator that defines the start of this speed zone.
getNetworkId()Get the id of this block's kinetic network.
getKind()Get this block's role on the kinetic graph: one of "generator", "split_shaft", "consumer", or "passthrough".
getSpeed()Get the local rotational speed at this block.
hasSource()Check whether this block is connected to a kinetic source.
isOverstressed()Check whether the block's network is overstressed.
getStressImpact()Get the stress impact of this block on its network — how much stress it draws while running.
getStressContribution()Get this block's contribution to its network's stress capacity.
setGeneratedSpeed(speed)Source

Set the motor's target rotation speed in rotations per minute. Negative values reverse the motor; clamped to the in-game GUI's range (-256..+256 RPM).

Parameters

  1. speed number The target speed in RPM.
getGeneratedSpeed()Source

Get the motor's currently configured rotation speed in RPM. Sign and magnitude match the value last set via setGeneratedSpeed or the in-game scroll wheel.

Returns

  1. number The configured speed in RPM.
getSelfId()Source

Get this block's id. Other peripherals' getSourceId or getSubnetworkAnchorId return this same id when they refer to this block.

Returns

  1. string The block's id.
getSourceId()Source

Get the id of the block immediately driving this one, or nil if this block has no source.

Returns

  1. string The parent's id, or nil.
getSubnetworkAnchorId()Source

Get the id of this block's speed-zone anchor — the gearshift / clutch / speed controller / generator that defines the start of this speed zone. Two blocks share an anchor iff they're in the same speed zone. A generator or split-shaft returns its own getSelfId.

Returns

  1. string The anchor block's id, or nil.
getNetworkId()Source

Get the id of this block's kinetic network. Same value for every block on the same network regardless of how many speed zones lie between them. Nil if this block isn't on a network.

Returns

  1. string The network id, or nil.
getKind()Source

Get this block's role on the kinetic graph: one of "generator", "split_shaft", "consumer", or "passthrough".

Returns

  1. string The role string.
getSpeed()Source

Get the local rotational speed at this block. Signed; same value across a speed zone, changes across a split-shaft.

Returns

  1. number The local speed.
hasSource()Source

Check whether this block is connected to a kinetic source.

Returns

  1. boolean True if a source is connected.
isOverstressed()Source

Check whether the block's network is overstressed.

Returns

  1. boolean True if overstressed.
getStressImpact()Source

Get the stress impact of this block on its network — how much stress it draws while running. Speed-dependent; zero for sources and pure conduit blocks. Matches the "Stress Impact" value shown by goggles.

Returns

  1. number The stress impact.
getStressContribution()Source

Get this block's contribution to its network's stress capacity. Non-zero for sources only. Parallel to getStressImpact (per-block draw) and distinct from Create_Stressometer#getStressCapacity, which reports the network total.

Returns

  1. number The per-block stress contribution.